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Gekkan Dennou Club 145
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Gekkan Dennou Club - 2000.6 Vol. 145 (Japan).7z
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Gekkan Dennou Club - 2000.6 Vol. 145 (Japan) (Track 1).bin
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spassion
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SOURCE
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makefile
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Makefile
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2000-03-26
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6KB
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120 lines
vpath %.c ./;FuncEnemy/;FuncEffect/;
vpath %.o ./;FuncEnemy/;FuncEffect/;
# .c ファイルはカレント又はここで指定したディレクトリに
SPASSION.x: SPASSION.O OPEN_END.O PLAYER.O SHOT.O ENEMY.O ESHOT.O EFFECT.O ENTRY.O \
DISP.O XSP.O BGPUT.O BGSCR.O SOUND.O SUB.O TVRAM.O zmcall.o \
ZAKO00.O ZAKO01.O ZAKO02.O ZAKO03.O ZAKO04.O ZAKO05.O \
HATCH.O BATTERY.O VOLCANO.O MINE.O CRYSTAL.O BUBBLE.O BRAIN.O \
BOSS_M00.O BOSS_M01.O DRAGON.O \
BOSS01.O BOSS02.O BOSS03.O BOSS04.O LBOSS.O BOSSARM.O ITEM.O \
EXPL.O TITSPARK.O
gcc SPASSION.O OPEN_END.O PLAYER.O SHOT.O ENEMY.O ESHOT.O EFFECT.O ENTRY.O \
DISP.O XSP.O BGPUT.O BGSCR.O SOUND.O SUB.O TVRAM.O zmcall.o \
ZAKO00.O ZAKO01.O ZAKO02.O ZAKO03.O ZAKO04.O ZAKO05.O \
HATCH.O BATTERY.O VOLCANO.O MINE.O CRYSTAL.O BUBBLE.O BRAIN.O \
BOSS_M00.O BOSS_M01.O DRAGON.O \
BOSS01.O BOSS02.O BOSS03.O BOSS04.O LBOSS.O BOSSARM.O ITEM.O \
EXPL.O TITSPARK.O \
-liocs -ldos apic_lib.l XSP2lib.O PCM8Afnc.O
SPASSION.O: SPASSION.C SPASSION.H PLAYER.H SHOT.H ENEMY.H ESHOT.H EFFECT.H ENTRY.H BG.H SOUND.H SUB.H
gcc -Wall -O -c SPASSION.C
OPEN_END.O: SPASSION.H OPEN_END.C PLAYER.H SHOT.H PRIORITY.H BG.H SOUND.H SUB.H
gcc -Wall -O -c OPEN_END.C
PLAYER.O: PLAYER.C SPASSION.H PLAYER.H SHOT.H EFFECT.H ENTRY.H PRIORITY.H BG.H SOUND.H SUB.H
gcc -Wall -O -c PLAYER.C
SHOT.O: SHOT.C SPASSION.H PLAYER.H SHOT.H PRIORITY.H BG.H SOUND.H SUB.H
gcc -Wall -O -c SHOT.C
ENEMY.O: ENEMY.C SPASSION.H SHOT.H ENEMY.H ENTRY.H SOUND.H SUB.H
gcc -Wall -O -c ENEMY.C
ESHOT.O: ESHOT.C SPASSION.H PLAYER.H ENEMY.H ESHOT.H PRIORITY.H BG.H SOUND.H SUB.H
gcc -Wall -O -c ESHOT.C
EFFECT.O: EFFECT.C EFFECT.H
gcc -Wall -O -c EFFECT.C
ENTRY.O: ENTRY.C SPASSION.H PLAYER.H ENEMY.H ENTRY.H SOUND.H
gcc -Wall -O -c ENTRY.C
DISP.O: DISP.C SPASSION.H PLAYER.H SHOT.H BG.H SUB.H
gcc -Wall -O -c DISP.C
XSP.O: XSP.C SPASSION.H SUB.H
gcc -Wall -O -c XSP.C
BGPUT.O: BGPUT.C SPASSION.H BG.H
gcc -Wall -O -c BGPUT.C
BGSCR.O: BGSCR.C SPASSION.H BG.H SUB.H
gcc -Wall -O -c BGSCR.C
SOUND.O: SOUND.C SPASSION.H SOUND.H ZLIB.H
gcc -Wall -O -c SOUND.C
SUB.O: SUB.C SPASSION.H ENTRY.H SHOT.H BG.H SOUND.H SUB.H
gcc -Wall -O -c SUB.C
TVRAM.O: TVRAM.s
has TVRAM.s
zmcall.o: zmcall.s
has zmcall.s
ZAKO00.O: FuncEnemy/ZAKO00.C SPASSION.H player.h enemy.h eshot.h effect.h entry.h priority.h sound.h SUB.H
gcc -Wall -O -c FuncEnemy/ZAKO00.C
ZAKO01.O: FuncEnemy/ZAKO01.C SPASSION.H player.h enemy.h eshot.h effect.h entry.h priority.h sound.h SUB.H
gcc -Wall -O -c FuncEnemy/ZAKO01.C
ZAKO02.O: FuncEnemy/ZAKO02.C SPASSION.H player.h enemy.h eshot.h effect.h entry.h priority.h BG.H sound.h SUB.H
gcc -Wall -O -c FuncEnemy/ZAKO02.C
ZAKO03.O: FuncEnemy/ZAKO03.C SPASSION.H player.h enemy.h eshot.h effect.h entry.h priority.h sound.h SUB.H
gcc -Wall -O -c FuncEnemy/ZAKO03.C
ZAKO04.O: FuncEnemy/ZAKO04.C SPASSION.H player.h enemy.h eshot.h effect.h entry.h priority.h sound.h
gcc -Wall -O -c FuncEnemy/ZAKO04.C
ZAKO05.O: FuncEnemy/ZAKO05.C SPASSION.H player.h enemy.h eshot.h effect.h entry.h priority.h sound.h SUB.H
gcc -Wall -O -c FuncEnemy/ZAKO05.C
HATCH.O: FuncEnemy/HATCH.C SPASSION.H player.h enemy.h eshot.h effect.h entry.h priority.h sound.h
gcc -Wall -O -c FuncEnemy/HATCH.C
BATTERY.O: FuncEnemy/BATTERY.C SPASSION.H player.h enemy.h eshot.h effect.h entry.h priority.h sound.h
gcc -Wall -O -c FuncEnemy/BATTERY.C
VOLCANO.O: FuncEnemy/VOLCANO.C SPASSION.H player.h enemy.h eshot.h BG.H effect.h entry.h priority.h sound.h
gcc -Wall -O -c FuncEnemy/VOLCANO.C
MINE.O: FuncEnemy/MINE.C SPASSION.H player.h enemy.h eshot.h effect.h entry.h priority.h sound.h
gcc -Wall -O -c FuncEnemy/MINE.C
CRYSTAL.O: FuncEnemy/CRYSTAL.C SPASSION.H player.h enemy.h eshot.h effect.h entry.h priority.h sound.h
gcc -Wall -O -c FuncEnemy/CRYSTAL.C
BUBBLE.O: FuncEnemy/BUBBLE.C SPASSION.H player.h enemy.h eshot.h effect.h entry.h priority.h sound.h
gcc -Wall -O -c FuncEnemy/BUBBLE.C
BRAIN.O: FuncEnemy/BRAIN.C SPASSION.H player.h enemy.h eshot.h effect.h entry.h priority.h sound.h
gcc -Wall -O -c FuncEnemy/BRAIN.C
BOSS_M00.O: FuncEnemy/BOSS_M00.C SPASSION.H player.h enemy.h eshot.h effect.h entry.h priority.h sound.h SUB.H
gcc -Wall -O -c FuncEnemy/BOSS_M00.C
BOSS_M01.O: FuncEnemy/BOSS_M01.C SPASSION.H player.h enemy.h eshot.h effect.h entry.h priority.h sound.h SUB.H
gcc -Wall -O -c FuncEnemy/BOSS_M01.C
DRAGON.O: FuncEnemy/DRAGON.C SPASSION.H player.h enemy.h eshot.h effect.h entry.h priority.h sound.h
gcc -Wall -O -c FuncEnemy/DRAGON.C
BOSS01.O: FuncEnemy/BOSS01.C SPASSION.H player.h enemy.h eshot.h effect.h entry.h priority.h sound.h SUB.H
gcc -Wall -O -c FuncEnemy/BOSS01.C
BOSS02.O: FuncEnemy/BOSS02.C SPASSION.H player.h enemy.h eshot.h effect.h entry.h priority.h sound.h SUB.H
gcc -Wall -O -c FuncEnemy/BOSS02.C
BOSS03.O: FuncEnemy/BOSS03.C SPASSION.H player.h enemy.h eshot.h effect.h entry.h priority.h sound.h SUB.H
gcc -Wall -O -c FuncEnemy/BOSS03.C
BOSS04.O: FuncEnemy/BOSS04.C SPASSION.H player.h enemy.h eshot.h effect.h entry.h priority.h sound.h
gcc -Wall -O -c FuncEnemy/BOSS04.C
LBOSS.O: FuncEnemy/LBOSS.C SPASSION.H player.h enemy.h eshot.h effect.h entry.h priority.h sound.h SUB.H
gcc -Wall -O -c FuncEnemy/LBOSS.C
BOSSARM.O: FuncEnemy/BOSSARM.C SPASSION.H player.h enemy.h eshot.h effect.h entry.h priority.h sound.h SUB.H
gcc -Wall -O -c FuncEnemy/BOSSARM.C
ITEM.O: FuncEnemy/ITEM.C SPASSION.H player.h enemy.h eshot.h effect.h entry.h priority.h sound.h
gcc -Wall -O -c FuncEnemy/ITEM.C
EXPL.O: FuncEffect/EXPL.C SPASSION.H effect.h priority.h
gcc -Wall -O -c FuncEffect/EXPL.C
TITSPARK.O: FuncEffect/TITSPARK.C SPASSION.H effect.h priority.h
gcc -Wall -O -c FuncEffect/TITSPARK.C